
VR & Fulldome
Multiple VR Media Controls
OSOGAME VR Control Software enables centralized management of video, games, and interactive content across multiple VR headsets simultaneously.
All VR devices are synchronized via a single control panel; starting, stopping, changing content, and controlling volume can be done with a single click.
VR Key Features
Key Features
• 🎧 Simultaneous media playback on multiple VR headsets
• ▶️ Central start/stop/pause control
• 🔄 Instant content changes
• 🔊 Synchronized audio and video management
• 🧠 Operator-friendly, simple interface
Where is it used?
• Planetariums and science centers
• Schools and educational institutions
• VR activity areas
• Mobile VR setups
Fulldome & Content Synchronization (Unreal Engine)
Fulldome & Content Synchronization (Unreal Engine)
OSOGAME fulldome systems utilize a custom camera infrastructure that we developed within Unreal Engine.
It produces a seamless and synchronized image that perfectly matches the dome surface.
Fulldome & Content Synchronization: Technical Specifications & Applications
• 🎥 Custom full-dome camera system based on Unreal Engine
• 🌐 Supports 180° / 360° dome projection
• 🔄 Real-time scene & content synchronization
• 🎮 Support for games, videos, and interactive content
• 🧠 Full management via central control panel
Areas of Application
Planetariums
• Science centers
• Fulldome plays and shows
• Training and simulation projects
Modular & Flexible Infrastructure
Thanks to its modular architecture, it can be easily adapted to different VR, full-dome, and content scenarios.
"Reliable System"
"Easy Operation"
"Real-Time Control"
Products for VR & Domes
*Project-Based Fulldome Games
*Ready-made Fulldome Content
*VR Control Software
*Project-Based Immersive Solutions
* Original Game Projects