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VR & Fulldome

Multiple VR Media Controls

OSOGAME VR Control Software enables centralized management of video, games, and interactive content across multiple VR headsets simultaneously.

All VR devices are synchronized via a single control panel; starting, stopping, changing content, and controlling volume can be done with a single click.

VR Key Features

Key Features
• 🎧 Simultaneous media playback on multiple VR headsets
• ▶️ Central start/stop/pause control
• 🔄 Instant content changes
• 🔊 Synchronized audio and video management
• 🧠 Operator-friendly, simple interface

Where is it used?
• Planetariums and science centers
• Schools and educational institutions
• VR activity areas
• Mobile VR setups

Fulldome & Content Synchronization (Unreal Engine)

Fulldome & Content Synchronization (Unreal Engine)

OSOGAME fulldome systems utilize a custom camera infrastructure that we developed within Unreal Engine.
It produces a seamless and synchronized image that perfectly matches the dome surface.

Fulldome & Content Synchronization: Technical Specifications & Applications

• 🎥 Custom full-dome camera system based on Unreal Engine
• 🌐 Supports 180° / 360° dome projection
• 🔄 Real-time scene & content synchronization
• 🎮 Support for games, videos, and interactive content
• 🧠 Full management via central control panel

Areas of Application
Planetariums
• Science centers
• Fulldome plays and shows
• Training and simulation projects

Modular & Flexible Infrastructure

Thanks to its modular architecture, it can be easily adapted to different VR, full-dome, and content scenarios.

  • "Reliable System"

  • "Easy Operation"

  • "Real-Time Control"

Products for VR & Domes

*Project-Based Fulldome Games

*Ready-made Fulldome Content

*VR Control Software

*Project-Based Immersive Solutions

* Original Game Projects

Contact

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